O3DECon 2021 has ended
October 11-12, 2021
Los Angeles, CA, USA + Virtual
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The Sched app allows you to build your schedule but is not a substitute for your event registration. You must be registered for O3DECon 2021 to participate in the sessions. If you have not registered but would like to join us, please go to the event registration page to purchase a registration.

Please note: This schedule is automatically displayed in Pacific Daylight Time (UTC -7). To see the schedule in your preferred timezone, please select from the drop-down menu to the right, above "Filter by Date." The schedule is subject to change.

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avatar for Tobias Alexander Franke

Tobias Alexander Franke

Principal Game Engine Architect
Tobias - usually known as Tob - is the Principal Game Engine Architect of the Huawei Ireland Research Center. His main interests cover global illumination algorithms, AR relighting techniques and computer graphics in general. Prior to Huawei Tob worked in the Lighting team at Unity, where he co-developed the Progressive Lightmapper, and the Fraunhofer Institute for Computer Graphics, where he researched AR real-time relighting with volumetric GI methods.
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