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O3DECon 2021 has ended
October 11-12, 2021
Los Angeles, CA, USA + Virtual
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Monday, October 11 • 11:10am - 11:55am
Workshop: Atom Deep Dive - Anton Michels & Sid Moudgil, Amazon

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Atom Deep Dive: In this talk we will dive into the RHI and the Pass System within Atom. The RHI (Render Hardware Interface) is an abstraction layer that sits at the lowest level and uses a frame graph to take advantage of explicit apis like Dx12, Vulkan and Metal. It provides a platform-agnostic, general purpose rendering API that abstracts away platform details while maintaining efficiency that is needed to be a high performing engine. The Pass System allows developers to define custom logic in Atom.  Passes are logical groupings of render work with a defined input and output. For example, a bloom pass might consist of a series of Gaussian blur passes.

Speakers
AM

Anton Michels

Rendering Lead, Amazon
Lead graphics engineer at Amazon working on O3DE, author of the Atom Pass System and owner of the rendering features domain.
avatar for Sidharth Moudgil

Sidharth Moudgil

Sr. Graphics Engineer, Amazon Web Services
Sidharth Moudgil is a Sr. Graphics lead at Amazon. He started working on Atom in the early days and since then has been specifically focused on developing the Render Hardware layer and the relevant back-end APIs like Dx12, Vulkan and Metal. These APIs allow Atom to run natively on... Read More →



Monday October 11, 2021 11:10am - 11:55am PDT
Platinum Ballroom C